A downloadable game for Windows, macOS, and Linux

Buy Now$9.99 USD or more

In No Pineapple Left Behind, you have to run a school full of children. Children have lots of wants, needs, and feelings. That's a problem, because if they get don't pay attention in class and get low grades, your school loses money. However, you can turn children into pineapples. All that pineapples do is take tests and get grades. They do not have feelings and are not people, but they are much simpler to handle, and therefore much cheaper.


  • Learn about the shortcomings of modern education in this satirical game
  • Nine schools, each with unique challenges
  • Manage the school's curriculum, students, and staff without going bankrupt
  • Dehumanize the children, turning them into orderly pineapples
  • Maintain a small staff of top-tier teachers or a large group of burned-out, underpaid teachers
  • Manipulate a child's feelings with lasers
  • Cast magic spells like "Trigonomancy" or "Covalency" to teach students
  • Address parental concerns, or maybe ignore them altogether
PlatformsWindows, macOS, Linux
Rated 3.0 out of 5 stars
(20 total ratings)
AuthorEsther Alter
GenreStrategy, Educational
Tagsartgame, Crime, Dark Humor, Management, Meaningful Choices, Turn-based Strategy


Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Windows 190 MB
Linux 172 MB
Mac 173 MB


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(1 edit) (+1)

Thanks so much for contributing "No Pineapples Left Behind" to the itch.io bundle for racial equality and justice! I've been having fun going through and reviewing the different games in the bundle on my indie gaming site, and this was a really memorable experience! 


Please feel free to reach out if there's anything in the review you disagree with or would like updated. 

What a pleasant surprise! Thank you for the review.

Like some of the other commenters, I can't get past the 'make $1000' level because there doesn't seem to be any way to actually make a profit.


I'm seeing this comments from a game design perspective, and yet, as a teacher in schools...there is a lot that is impossibly beyond my control. Feels oddly appropriate.

Idem Nebby. I don't pass the "Make $1000" tutorial. :/


Seems like it would be an interesting game, but making money or not is more a result of completely random chance than any action taken by you.  On the second tutorial level I kept failing because following the instructions exactly still usually results in failure. You shouldn't fail a tutorial by following the instructions exactly.

Perhaps it's making a statement.
It sucks if you can't move past it though.

Couldn't get past the "Make $1000" tutorial to the interesting stuff; not sure what I was doing wrong. Didn't have enough time to drag the $ back up.